\documentstyle[11pt,twoside,manpage]{report} \begin{document} \begin{manpage}{OIM Library}{Button}{Draft} \subtitle{Name} Button --- a graphical event object that can be turn-on turn-off \subtitle{Declaration} \#include \ \function{Button(Point origin, Point corner, const~char\* label, int foreground_color = WHITE, int background_color = BLACK, int frame_style = IN_BORDER, Boolean show_status = SHOW)} Construct a button inside a rectangle area with lower left vertex at "origin" and upper right vertex at "corner". A button is actually a round-cornered box in shape, so the "origin" and "corner" are located outside of the button area. The "label" is for button label. The first highlighted character in the label text will be the hot key when the mouse is disabled, otherwise highlighted text have no effects. For example, label "@N@ext" designate "N" as the hot key for the button if the mouse do not present; "@N@ext" and "Next" are the same when the mouse is enabled. By default, if the mouse driver is loaded before program execution, it is enabled. Other attributes are self-explanatory. Foreground color is also used for label color. \function{Button(int left, int bottom, int right, int top, const~char\* label, int foreground_color = WHITE, int background_color = BLACK, int frame_style = IN_BORDER, Boolean show_status = SHOW)} Construct a button with "left", "bottom", "right" and "top" as its boundaries. Button will be shown when created by default. \subtitle{Description} Button is similar to electronic touch buttons in operation. It can be pressed on or pressed off depending on its current status. Usually, we use normal color to indicate for button "off" position and highlight color for button "on" position. Button is an effect way to implement boolean variables that can toggled on a screen. When the mouse is enabled, point the mouse cursor inside the button area to press the button. When the mouse is disabled, a hot key have to be specified and press that key to trigger a button press operation. \subtitle{Public \\ Operations} \function{Boolean pressed()} Check if the button has been pressed, usually in a loop. If it is, the switch action (highlight or redraw the button) is performed. \function{Boolean isOn()} Return TRUE if the button is at "on" (highlighted) position. \function{Boolean isOff()} Return TRUE if the button is at "off" (normal color) position. \function{Boolean isHide()} Return TRUE if at least one hide operation is outstanding. \function{void turnOn()} Highlight the button figure and set the button status to "on". \function{void turnOff()} Redraw the button figure using the normal color and set the button status to "off". \function{void show()} Set the hide status to false and draw the button figure in normal or highlight color depending on current button status. \function{void hide()} Set the hide status to true and erase the button figure by drawing a box that covers the button, the color is taken from a pixel just outside of the button and fill-pattern is SOLID_FILL. \subtitle{Virtual \\ Operations} \function{Boolean isSelected(Point p)} This function is used in the event handler. Return TRUE if the hot key is press when mouse is not enabled, when mouse is enabled check if the mouse cursor is pressed and it is inside the button figure. \function{int status()} Returns 0 if the button is off and 1 if the button is on. This function is called in the event handler if there is a event function bonded to the button (see Event for more details). The value of the function is passed to the event function as default argument value. \function{int select()} The same as saying turnOn() when the button is off or turnOff() when the button is on. This function is hardly needed. It is here simply because the Event class has it defined and the Button class is a subclass of Event. \function{void bind(void \hbox{\rm (\*{\it handler})(int)})} Associate a function (often referred as the button handler) with the button. After the function "handler" is bonded to the button, it is invoked automatically every time the button is pressed by the event handler. The argument value to the function is passed as the status of the button. The default action taken by the event handler can be modified by changing the next function action(). \function{void action(int status)} The default action function called through the event handler. It defines the behavior of the button module when a function is bonded to the button. Not to modify this function unless it is absolutely necessary because it redefines the semantics of all button objects. \subtitle{See Also} Event, Choice, RoundBox \subtitle{Author} Rong Chen at the Office for Information Management, UIUC. 9-1-89. \end{manpage} \newpage \begin{verbatim} /* EXAMPLE 1 */ #include #include "key.h" #include "button.h" main() { Key key; Point a1(100, 100), a2(240, 130); Button a(a1, a2, "@F@irst Button", WHITE, RED); Button b(400, 100, 540, 120, "@S@econd Button", WHITE, BLUE); Point c1(250, 200), c2(400, 300); Button c(c1, c2, "@T@hird Button\nhas\nThree Lines", WHITE, GREEN); while (1) { if (a.pressed()) { /* sleep(1); a.turnOff(); */ } if (b.pressed()) { sleep(1); b.turnOff(); } if (c.pressed()) { break; } } a.hide(); b.hide(); key.waitFor(CR); } /* EXAMPLE 2 */ #include #include "button.h" #include "box.h" void funcA(int) { Box infoBox(0, 0, MAX_X, 40, RED, CYAN); infoBox << "A button is pressed"; } void funcB(int) { Box infoBox(0, 0, MAX_X, 40, BLUE, CYAN); infoBox << "B button is pressed"; } void funcC(int) { exit(0); } main() { Button a(100, 100, 240, 130, "Button @A@", WHITE, RED); Button b(400, 100, 540, 120, "Button @B@", WHITE, BLUE); Button c(250, 200, 400, 300, "@E@xit", WHITE, GREEN); a.bind(funcA); b.bind(funcB); c.bind(funcC); Event::waitForEvents(); } \end{verbatim} \end{document} Path: jarthur!usc!julius.cs.uiuc.edu!ux1.cso.uiuc.edu!ux1.cso.uiuc.edu!m.cs.uiuc.edu!rchen From: rchen@m.cs.uiuc.edu Newsgroups: comp.text.tex Subject: latest manpage.sty for C++ library Message-ID: <69100010@m.cs.uiuc.edu> Date: 15 Sep 90 20:53:00 GMT Lines: 510 Nf-ID: #N:m.cs.uiuc.edu:69100010:000:19265 Nf-From: m.cs.uiuc.edu!rchen Sep 15 15:53:00 1990 % MANPAGE DOCUMENT STYLE -- Created 25 May 1990, Updated 15 September 1990 % manpage.sty % Rong Chen (rchen@cs.uiuc.edu) % Department of Computer Science % University of Illinois at Urbana-Champaign % Urbana, IL 61801 % Copyright (c) 1990 by Rong Chen % Permission to copy all or part of this work is granted, provided % that the copies are not made or distributed for resale, and that % the copyright notice and this notice are retained. % % THIS WORK IS PROVIDED ON AN "AS IS" BASIS. THE AUTHOR PROVIDES NO % WARRANTY WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THE WORK, % INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR FITNESS % FOR ANY PARTICULAR PURPOSE. % This style option is designed to work with the report document style % of LaTeX version 2.09. Use \documentstyle[11pt,manpage]{report} % % The commands that are created in the style file are: % % \begin{manpage}{Title}{Module}{Version} % see an example, all will be clear % \end{manpage} % end of manpage environment % \function{#1} (e.g., \function{void demo(int dummy)}) % with \medskip added % \function*{#1} (e.g., \function*{void demo(int dummy)})% no extra spacing % \subtitle{#1} (e.g., \subtitle{ANTHOR}) % fit in the same line if possible % \subtitle*{#1} (e.g., \subtitle*{AUTHOR})% always break a newline % "#1" (e.g., "dummy_variable") % argument is in italic&unbreakable % \separator % draw a thin line to seperate suntitle from the text % \header{#1}{#2}{#3} % in case you want to have a header and % \footer{#1}{#2}{#3} % a footer outside of the manpage environment % \dq % print double quote character (") % % In the \function macro, data types and their dummy arguments are separated % by a space. So if you have a function like "int f(const int n)", you should % document it as \function{int f(const~int n)}. The argument n is optional. % In the \subtitle macro, two lines of text may be devided by "\\". % % The following characters (control-sequents) are defined (or redefined) as: % % \* --- the same as $\ast$ % \< --- the same as $\langle$ % \> --- the same as $\rangle$ % < --- the same as $<$ % > --- the same as $>$ % _ --- the same as \_ % + --- the same as $+$ % | --- the same as $\mid$ % ^ --- hat character that is defined as $\wedge$ being raised 0.6ex % " --- the same as {\tt "} when outside of the manpage environment, % otherwise use \dq instead % If you make any improvements, I'd like to hear about them. \headheight 24pt % See LaTeX book for definitions \headsep 12pt \textwidth 6.25in \textheight 8.0in \topmargin 0in \marginparwidth 0pt \oddsidemargin 0pt \evensidemargin 0pt \marginparsep 0pt \parindent 0pt \newdimen\argindent \argindent 3em % indentation for function arguments \parskip 10pt plus 1pt \newcommand{\header}[3]{\gdef\@header{{#1}{#2}{#3}}} \newcommand{\footer}[3]{\gdef\@footer{{#1}{#2}{#3}}} \catcode`\"=\active \def\arg@quote#1"{\hbox{\it #1\/}} \def\tt@quote{\hbox{\tt \char`\" \relax}} \let"=\tt@quote \let\dq=\tt@quote \def\separator{\rule{\linewidth}{0.5pt}} \def\function{\@ifstar{\@func@star}{\@func@norm}} \def\@func@star#1{\expandafter\@function#1 \\ } \def\@func@norm#1{\expandafter\@function#1 \medskip\\ } \newdimen\arg@dim % temp variables that you don't want to know \newdimen\line@siz \newbox\arg@box \def\@function#1(#2)#3 { \begingroup \setbox\arg@box=\hbox{\bf #1 \rm \((\)} \global\arg@dim\wd\arg@box \setbox\arg@box=\hbox{\rm \()\);} \global\line@siz\linewidth\global\advance\line@siz-\wd\arg@box \pagebreak[3] \expandafter\print@name#1 \@@{\rm \((\)}\def\@comma{}\ignorespaces \@for\@tempa:=#2\do{\ignorespaces \setbox\arg@box=\hbox{\@comma} \global\advance\arg@dim\wd\arg@box \unskip\@comma\def\@comma{\nobreak,\penalty-\@m\ }\ignorespaces \expandafter\print@arg\@tempa\@@\relax\ignorespaces }~{\rm \()\)\nobreak#3} 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