# -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4 PortSystem 1.0 PortGroup github 1.0 PortGroup love 1.0 github.setup Stabyourself mari0 f00ca704b1d18bfa740936cfe77113af987acf68 version 1.6.2 revision 0 checksums rmd160 49ba6872ce6b3cb91995cc3774983f61f250cfba \ sha256 ce8e89d1a3a080e8dc0a67e15c0c434dd9a9b474aac13afdf44dc709bf9b0a06 \ size 3509174 categories games maintainers {ryandesign @ryandesign} openmaintainer license MIT GPL-2+ public-domain description a recreation of Super Mario Bros. with puzzle game \ mechanics from Portal long_description Two genre-defining games from completely different eras: \ Nintendo's Super Mario Bros. and Valve's Portal. These two \ games managed to give platformers and first-person puzzle \ games a solid place in the video game world. But what if \ Nintendo teamed up with Valve and recreated the famous \ Mario game with Portal gun mechanics? homepage https://stabyourself.net/mari0/ github.tarball_from archive depends_build port:ImageMagick7 \ port:makeicns love.branch 11 love.exclude .* \ README.md app.icon ${workpath}/icon.icns app.identifier net.stabyourself.${app.name} post-build { foreach size [list 512 256 128 16] { system -W ${workpath} \ "${prefix}/lib/ImageMagick7/bin/magick [shellescape ${worksrcdir}/graphics/icon.png] -filter box -resize ${size}x${size} ${size}.png" } system -W ${workpath} \ "${prefix}/bin/makeicns -512 512.png -256 256.png -128 128.png -32 [shellescape ${worksrcdir}/graphics/icon.png] -16 16.png -out icon.icns" }